About
Maxim Zhestkov is an artist and director who uses emerging technology to explore simulated realities across a variety of mediums. Coming from a background in architecture and design, he began working with computer-generated imagery in 2001 as a way to create beyond the limits of the material world. Over the course of his career, he has moved from illustration to animation and on to interactive media, guided by an interest in technology’s potential to support creativity and expand his visual language.
In his work, Zhestkov continually imagines new worlds while expanding our understanding of the one we inhabit. He blends architecture, sculpture, and natural algorithms into a distinct aesthetic that serves as the foundation for representing a wide range of concepts, from physical phenomena and futuristic technology to philosophical ideas and embodied non-human agents.
As founder and director of the game company Cosmos Interactive and the creative XR studio FUN AND AWE, Maxim is exploring the many facets of interactive technology and its potential to tell stories unbound by the linear narrative. By using real-time engines as his main tool, he expands his vision to build the entire new worlds and create stories based on emotional non-verbal storytelling.
Selected publications
- Aesthetica Magazine , 2026
- FRAME , 2023
-
Wallpaper*
, January 2023 - BBC Radio 4 , 2022
- Art Plugged , 2022
- Dezeen , 2022
- Wallpaper* , 2022
- STIRworld , 2022
- DesignWanted , 2020
- CLOT Magazine , 2020
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IoArch
, 2020 - Juxtapoz , 2019
- iGNANT , 2018
-
Colossal
, 2018 -
Hypebeast
, 2017 -
Wired USA
, 2010 -
Motionographer
, 2010 -
Creative Review
, 2009 -
Dazed & Confused
, 2009
Selected exhibitions
- Flow: Infinite Walk , BOUNDED SPACE, Beijing, 2026
- Creative Machine - TAM , Beijing, 2024
- LUX: Poetic Resolution , Seoul, 2023
- Simulation Hypothesis , Unit London, London, 2023
-
Nassima Landau, Tel Aviv
, 2022 - DYOR , Kunsthalle Zurich, 2022
- Cartography of Mind , Christie's, New York, 2022
-
Decentral Art Pavilion, Venice
, 2022 - Transformations , Unit London, London, 2021
-
Plugin at Contemporary Istanbul
, Istanbul, 2021 -
MIT
, 2019 -
Shanghai Modern Art Museum
, 2019 -
Hermitage Museum
, 2019 -
ArtBasel Miami
, 2019 -
Ars Electronica Festival
, 2018
Selected talks
- New Creative Methods Panel , London, 2026
- NSL Kolloquium: Dynamic Landscapes , Zurich, 2026
-
Lecture, Communication University of China
, Beijing, 2026 -
Lecture, Beijing Film Academy
, Beijing, 2026 -
Lecture, Central Academy of Fine Arts
, Beijing, 2026 - Digital Design Days , Milan, 2024
-
Curating Digital Art Panel
, London, 2023 - Creative Machine Symposium , Oxford, 2023
- Technology & Design Lab , open-ended design, London, 2022
- FITC Amsterdam , 2019
Commercial collaborations
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BMW
-
PlayStation
-
Samsung
-
Microsoft
-
Google
-
Adobe
-
Ford
-
IDEO
-
MTV





































































































